1.0.10 - Improved Marker Targetting + Anifilm Nomination


Not dead yet! While I’ve been rendered inoperable for a while by viscous viruses (wait no, vicious), I haven’t forgotten about this.

Update 1.0.10

Could’ve probably been a minor version bump since it’s a feature but whatever.

  • You can now cycle through clumped-up markers by repeatedly pressing Charge JumpDrive (SHIFT). It’s not perfect yet but better than nothing.
  • Selected/charging marker will now be highlighted and bumped in the hierarchy to be always on top.

Other than that I’ve been busy preparing the steam page and signing up for some awards. Anyway, Zero Impact was nominated for the best student game at Anifilm (https://www.anifilm.cz/en/blog/which-student-plays-will-compete-for-your-attention-at-anifilm)!

ig-slidy-student-games-1920x1080.png

I’ll be there and I’ll have a lot of free stickers!

In some sadder news, I got a bill from unity cloud build and I probably won’t be able to make Mac and Linux builds as fast anymore. I’ll still try to build them from time to time when I’m at work.

Files

Windows - Latest (DX12) 556 MB
Version 1.0.10 13 days ago

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