1.0.10 - Improved Marker Targetting + Anifilm Nomination
Zero Impact » Devlog
Not dead yet! While I’ve been rendered inoperable for a while by viscous viruses (wait no, vicious), I haven’t forgotten about this.
Update 1.0.10
Could’ve probably been a minor version bump since it’s a feature but whatever.
- You can now cycle through clumped-up markers by repeatedly pressing Charge JumpDrive (SHIFT). It’s not perfect yet but better than nothing.
- Selected/charging marker will now be highlighted and bumped in the hierarchy to be always on top.
Other than that I’ve been busy preparing the steam page and signing up for some awards. Anyway, Zero Impact was nominated for the best student game at Anifilm (https://www.anifilm.cz/en/blog/which-student-plays-will-compete-for-your-attention-at-anifilm)!
I’ll be there and I’ll have a lot of free stickers!
In some sadder news, I got a bill from unity cloud build and I probably won’t be able to make Mac and Linux builds as fast anymore. I’ll still try to build them from time to time when I’m at work.
Files
FAMU Edition - Windows 556 MB
Version 1.0.10 85 days ago
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Zero Impact
Lizards, spaceships and music.
More posts
- Steam version and the next major update1 day ago
- 1.0.9 - Bugfix - Post-processing fix, loading upgrades fixFeb 16, 2025
- 1.0.8 - IMPORTANT BugfixFeb 09, 2025
- 1.0.7 - Shame UpdateFeb 03, 2025
- Bugfix + Visuals Update 1.0.6Jan 22, 2025
- Bugfix Version 1.0.5Jan 19, 2025
- Zero Impact Released!Jan 19, 2025
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