1.0.10 - Improved Marker Targetting + Anifilm Nomination
Zero Impact » Devlog
Not dead yet! While I’ve been rendered inoperable for a while by viscous viruses (wait no, vicious), I haven’t forgotten about this.
Update 1.0.10
Could’ve probably been a minor version bump since it’s a feature but whatever.
- You can now cycle through clumped-up markers by repeatedly pressing Charge JumpDrive (SHIFT). It’s not perfect yet but better than nothing.
- Selected/charging marker will now be highlighted and bumped in the hierarchy to be always on top.
Other than that I’ve been busy preparing the steam page and signing up for some awards. Anyway, Zero Impact was nominated for the best student game at Anifilm (https://www.anifilm.cz/en/blog/which-student-plays-will-compete-for-your-attention-at-anifilm)!
I’ll be there and I’ll have a lot of free stickers!
In some sadder news, I got a bill from unity cloud build and I probably won’t be able to make Mac and Linux builds as fast anymore. I’ll still try to build them from time to time when I’m at work.
Files
Windows - Latest (DX12) 556 MB
Version 1.0.10 13 days ago
Get Zero Impact
Download NowName your own price
Zero Impact
Lizards, spaceships and music.
More posts
- 1.0.9 - Bugfix - Post-processing fix, loading upgrades fix58 days ago
- 1.0.8 - IMPORTANT Bugfix65 days ago
- 1.0.7 - Shame Update70 days ago
- Bugfix + Visuals Update 1.0.682 days ago
- Bugfix Version 1.0.585 days ago
- Zero Impact Released!85 days ago
Leave a comment
Log in with itch.io to leave a comment.